Best bg3 battlemaster maneuvers reddit. Just had this question come to mind and had to ask.
Best bg3 battlemaster maneuvers reddit Gather your party and venture forth! But the only way to do Battlemaster Maneuvers is to use them from your hotbar, so they are mutually exclusive with using the arrows In BG3, any of them work, just use matching equipment for your style. I am between Precision Attack, Menacing Attack, Riposte, Grappling Strike PLEASE READ THIS CAREFULLY: DO NOT SKIP. Tactical Assessment is actually super useful, but it was more a flavor choice really. Gather your party and venture forth! Progression: bard 1 - start here for more skills, fighter 5 - extra attack at level 6, bard 2 - get the flourishes, fighter 1 - asi, bard 2 - asi and d8 bardic, fighter 1 - additional maneuvers, I’d get 3 asi and access to 3rd level spells as mostly a fighter. That means, ideally, all opponents melee attacking you the turn you triggered evasive footwork, get disadvantage. You can also skip the knock Prone one if you don't have melees who can make use of that. On top of that, they can heal and cast support spells. Tabletop, depends on GM, as technically many Eldritch Knight spells need material components which must be held in a free hand--making two handed weapons attractive, as you can pull away your off hand for spells without dropping your equipment, unlike if using a shield or dual-wielding. the choice is basically feinting to hit more and deal more damage, precision to hit more than that due to the ability to pick and choose when to use it PLEASE READ THIS CAREFULLY: DO NOT SKIP. Trip is usually a good choice, trip on the first attack to grant advantage for your bonus action attack, grants great synergy for setting up advantage so if/when you get Great weapon master you can feel safer using it due to your advantage. I just noticed that many of the maneuver attacks (precision, disarming, distracting , goading , maneuvering , menacing , precision) only stipulate that you use an "attack roll" compared to "attack with an unarmed strike or weapon" as listed on other maneuvers (sweeping, pushing, trip). Do Battlemaster Maneuvers work for ranged weapon attacks? Hello, So my party recently started a new campaign after tragic, heroic TPK. JuuMeijin • Additional comment actions. overpowered. What's really fun is having another battlemaster with commanders strike get you to strike when you have advantage or at least are elegible for sneak attack. 5 Sweeping Attack. Sorry for the double post. 4e changed things up radically, and honestly, even saying that is a bit of an understatement. Mandatory Ranged Kensei 6/Battlemaster 3/Gloom Stalker 3/Kensei X. The othet maneuvers are fine of course, but these two make the Battle Master very consistent. Additionally, because the Arrow of Many things takes the slot of the Battlemaster's maneuvers, it may be optimal to go for Champion on this path - boosting initiative even further. New BG3 TikTok from Larian - BG3 is the third main game in the Baldur's Gate series. Though investing in charisma instead of Battlemaster is one of the most versatile fighter subclasses. Battlemaster gives you more tactical maneuvers that dictate the battlefield and has arguably one of the better designs for a straight fighter when it comes to battlefield control. Done right, you can get advantage on your own with the battlemaster maneuvers. 15ft shove is a huge distance, and offers a lot of battlefield control. The best thing about it is that you don't have to long rest very often to still do great damage. Gather your party and venture forth! If this is endgame you want Battlemaster. It's a little different in bg3. Can also add riposte for damage later on. Best maneuvers are Riposte and Rally. Battlemaster is really the only option for tabletop play assuming PHB only, and honestly the only reason i am even considering champion for bg3 is because it is so fucking tedious to need to click the maneuver before each attack and i often forget about it in BG3 as the combat is more fast paced and common than in tabletop play. Check out our FAQ for information regarding creating builds and other general questions. But since they fixed the frightened condition, it's really more of a debuff (besides nice extra damage). View community ranking In the Top 1% of largest communities on Reddit. The Helmet of Arcane Acuity (act 2, Mason's Guild basement) and the Band of the Mystic Scoundrel (act 3, explore the area around you after you beat the djinn at his own game in the Circus of Last Days). I'm playing a Battlemaster right now and I'm running Tactical Assessment, Parry, and Precision Attack. Gather your party and venture forth! Gloom 5/ thief 3/ battlemaster 4 - this will give you action surge, maneuvers to help when you can't get advantage and a 2nd fighting style (defense, duelling or dual wield as preferred) If you're not using dual xbows then I think ranger to 5 first is the best start. If you want damage and crits with a half-orc fighter multiclass, then id think a couple pally levels would be best. You can find it under the 'Hot' filter on desktop or 'Hot Posts' on Mobile. Below is a list of the best gear, weapons, and armour for the Battle Master Fighter build in Baldur’s Gate 3: Helm of Balduran: Obtained in Dragon’s Sanctum on an altar X: 636 Y: -964 My favorite archer is actually a "switch hitter" Battle Master Fighter. You're giving up that additional attack at fighter 11 in exchange for far higher survivability and a lot better accuracy via reckless. It's not overpowered, but you have a solution for almost every problem and great action economy. 5 GOO 7 Battlemaster compared to straight 12 battlemaster, you lose a feat, indomitable, d10 super dice and a little on the second wind healing, but you gain some neat spell options. human with the Marital adept feat and Superior technique fighting style, so in addition to the regular amount of maneuvers and dice, I get 3 more maneuvers and 2 more dice. There's 2 reasons for wanting hybrid throw/melee: first, I want to have the silver sword equipped (for RP reasons and the great gith bonuses), and secondly there are a number of fights in act III with low ceilings that are harder for throws. Edited to add- The good example about attack distinctions is Sneak Attack. Im trying to make some kind of "good offtank build" with a shield but im really stuck by 2 things: Low damage output and enemies walking away. So while Assassin might be the best option on paper, it Most martial classes are pretty frontloaded, which is why people tend to favor multiclassing them. The Campaign will Since the maneuvers are situational, there really isn't a single 'best' one, and that's design-intended. I saw a good point somewhere on here that a decent number of combats in BG3 will start immediately after dialogue which will mean that you can't start Hidden to make the enemies Surprised. Melee Monk gets a bunch of dead levels after L8, so it isn't a huge loss to multiclass at that point. Gather your party and venture forth! For artists, writers, gamemasters, musicians, programmers, philosophers and scientists alike! The creation of new worlds and new universes has long been a key element of speculative fiction, from the fantasy works of Tolkien and Le Guin, to the science-fiction universes of Delany and Asimov, to the tabletop realm of Gygax and Barker, and beyond. I know it's good in Tabletop DnD since I played it myself. You can find information about how it's done Rogue is just so good at almost every single level, at least through 7 or 9 (after all, if you're a swashbuckler without Panache, are you really a swashbuckler?). The assassin/gloomstalker/battle master is a dex build for range or two weapons. You can multiclass thief to get extra gwm bonus attacks but at level 11 when you I'm currently playing a battlemaster with Tactical Assessment and Commanding presence, so I can provide some insight. Reply reply There are a lot of new Battle Master Manoeuvres. Drow 6 swords bard 4 thief 2 fighter sharpshooter is probably the best in the game. The maneuvers have extra damage that can burst damage well if combined with triple attack. I think for OneDND they should really do what people have been asking for and put maneuvers into I stand by my reasoning that this is not the best multiclass. Of course i use battle master and the 3 classics maneuvers that all know. However, they whole reason I wanted to go BM is to add something different to do in combat with maneuvers. And a battlemaster will not use maneuvers on 80% of the attacks they make. Volley is uncapped and unlimited AOE damage every turn Combine all the bonuses with a superiority die and this has got to be one of the strongest attacks in the game. the thing is feinting attack adds the d8 to the damage roll. For defensive capabilities go riposte As for out of combat capabilities - you definitely have great charisma so you can enhance your abilities with a We would like to show you a description here but the site won’t allow us. My favorite two multiclass combos are: Battle Master Fighter/College of Lore Bard. Not sure whether it's worth a superiority die and the opportunity cost of not having another battlemaster maneuver available, though. Personally I like the ranger option more because utility and having a cool theme is nice. Plus Spiritual Guadians + Sentinel + PoleMaster + Riposte = zone of doom. I always play Casters and want to step away from them so I am going Rogue 1/ Battlemaster X. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. 3 Levels in Fighter adds to Survivability with Second Wind, gains Action Surge for when you really need a Nova round, and 4 short rest maneuvers. On Custom Lineage, it'll round out your DEX to 18, formally grant you firearms proficiency and allow you to shoot from melee range without disadvantage. Gather your party and venture forth! Battlemaster has Riposte for reaction attacks. Gloves of the Growling Underdog I just reached level 11 in early act 3 and I'm looking to re-spec Lae'zel for the rest of act III into a hybrid thrower / melee build. I'm never worried about action economy and my maneuvers all are based around putting my team in better positions as well as always being in the best spot. I could see the argument for making fighterdin more “fightery” by throwing in battlemaster maneuvers, which you can indeed stack Divine Smite on top of. In the Grove, meet Potion Merchant Ethel : buy or steal as many Elixirs of Hill Giant Strength as you can. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition Trip Attack is just better than Quick Tossing a Net Assuming your Reaction isn’t eaten up very often, Riposte is the hands down best maneuver IMO, for similar reasons to Precision Attack - you make an attack when you otherwise wouldn’t, and the damage potential on an opponent’s turn goes from 0% to 100% The gnoll acts right after my Battlemaster, Gale acts after the gnoll = distracting attack useless. As you said, getting crits blows it up. Pushing Attack, Disarming Attack, Maneuvering Attack, and Precision Attack are all good. The first one is: Riposte maneuver trip Attack precision attack And the second one is: 1. Some subclasses also have additional aura effects. I initially played a gloom stalker but Oh i haven't played battlemaster in BG3 yet, didn't know they changed it. That's good. An okay level 3 damage boost if you have your bonus action free (not far off being the best level 3 damage option for a sword & board build honestly), and pretty good features at 7th and 11th levels that seem likely to stay relevant in high level campaigns. You can ask more if you want. Is there a definitive list? I had an idea of making a battlemaster with unarmed fighting as its fighting style, but I think way too many of ther maneuvers will get cut by that. As long a you take the first 5 level in either one of them for the "extra attack" feature, you're good to go. Though thief is highly optional i just used it for fun, as i said i am not min maxing. Half Wood Elf has its bonus to speed and stealth. After playing with this character everything else feels extremely BG3 is the third main game in the Baldur's Gate series. It was about playstyle. EDIT: Battlemaster has some pretty good utility in general. The thing I've found with Menacing and Disarming is lategame, tons of enemies are either immune or have like a 90% chance to save against them. Battlemaster is a good shout. Battlemaster maneuvers for crowd control & support. r/BaldursGate3 Does Extra Attack affect Battlemaster Maneuvers? I don't think there's much more explanation needed, but say I used Quick Toss to throw a dagger at an enemy, would I be able to throw two daggers? Edit: Ok, I realized that a more accurate question would be: Does Extra Attack affect Bonus actions and Reactions that make attacks, to which the Lucky is good on literally every character. Mainly shield. EK lets you throw any weapon you want, although to be fair most weapons you'd want to throw are already returning by themselves, and gives you a few useful spells. Be the first to comment Nobody's responded to this post yet A community for the *quality discussion* of The Wheel of Time series of novels by Robert Jordan (& completed by Brandon Sanderson) as well as Amazon's streaming adaptation, the first audiobook recordings by Michael Kramer & Kate Reading, the second audiobook recordings by Rosamund Pike, the graphic novels adaptation by Chuck Dixon & Chase Conley (and Dungeons & Dragons: 15 Best Battle Master Maneuvers, Ranked 8 Quick Toss. That kinda quick and dirty. Quick Toss gives out extra damage (throw Kunai or Shurikens or whatever). limiting use of Haste to just one extra weapon But I stand by the fact that giving every fighter subclass access to maneuvers, whether limited or not, just defeats the purpose of Battlemaster existing as a subclass because then, even with access to all maneuvers at any time, you I also saw you were interested in other builds like this. If this is indeed the case, it seems that all maneuvers have an inherent bonus of 0, which is a bummer. However with champion I am sitting at 15 Crit, 14 while hiding, 13 while using Deadshot instead of 2x hand xbows, and BG3 is the third main game in the Baldur's Gate series. Maneuvers for a Battlemaster Barbarian . If you want to use longbows you'll need to start ranger unless you go elf. Gather your party and venture forth! Best of Reddit; Topics; Content Policy; A community all about Baldur's Gate III, the role-playing video game by Larian Studios. and can be found carried by Gauntlet Yeva in Waukeen's Rest. My personal favorite is Battlemaster / Swashbuckler. Sure. The most comprehensive one was 3. IMO the best barbarian melee build is 5 berserker/3 thief/4 battlemaster. Am trying to play without making use of exploits and self-nerfing some things a bit (e. Fighter obviously makes a ton of sense because you get useful things at 1 (fighting style/shields), 2 (action surge), 3 (Battlemaster maneuvers), 4 (ASI), 5 (Extra Attack). You get the fighting style, maneuvers, gloom stalerker initiative bump and extra attacks, and thief fir the extra bonus action dual wielding crossbows for two View community ranking In the Top 1% of largest communities on Reddit. Gather your party and venture forth! Battlemaster is fun. Q&A Add a Comment. Great utility and crowd control with their maneuvers, great damage synergy with power attack feats (Sharpshooter/Great Weapon Master) thanks to Precision Attack maneuver. Getting battlemaster maneuvers to add additional damage dice to those longbow attacks will likely end up being more impactful than the scaling of sneak attack. On table top throwing works with some battlemaster maneuvers, but in bg3 this doesn't really work. However I hesitate between two combination of maneuvers. 5 Beast Master / 7 Battle master is great if you want a lot of manoeuvres. Maybe at level 18, the battlemaster could use three maneuvers with a single superiority die. Precision attack might make a lot of sense, as I really want to hit (have Elven Accuracy too). Im thinking to throw However, fighter is only good for dips. Here we list some of the best ones for a Fighter. But I'm usually doing quite a bit of kiting and if my only ranged option for battlemaster maneuvers is to use a bow/x-bow (while having low dex), I'll probably respec her. Fighter 3 level (Battle master): difficulty to choose the best set of Maneuvers beetwen two combination First, english is not my first langage, so sorry in advance for the mistakes. As for which Manoeuvres to select, see chapter 3. But I personally favor Trip, Lunge, and Brace. There has even been a few "throw you guys a bone" attempts to "fix" it, like Battlemaster is. For the Community Wiki, lore, and other details, check out the pinned Weekly Q&A Post. Are battlemaster skills just utterly useless? The spell DCs are laughable. I know it makes no sense, I know Battle Master is better than Champion and their maneuvers are more fun for a vast majority of players. Bm is one of the best subclasses in the whole game, i would recommend it since you want to focus on weapons. There's so many good feats you'll want like defensive duelist, alert, savage attacker and probably an ability increase so just go 12 fighter. The best Battle Master Maneuvers in Maneuvers can help you change the tides of a battle in Baldur's Gate 3. Parry on a melee The fighter is the best for this in my opinion because of the 4 ASI/feat you get, allowing you to get both feats, a half-feat, and reach 20dex by endgame. you can always take 2 levels in Fighter for Action Surge (and proficiency with all weapons and armor) and dump the rest in Bard and take the Sword or Valor Bard subclass. By raw damage alone, Battlemaster gets 4d8 = 18 damage minimum per short rest, not including Precision or Quicktoss. For Battlemaster Maneuvers, skip the one that Frightens enemies because you can get Bow of Banshee on the Duergar Boat Ride. 1 Precision Attack. 4 Disarming Attack. Which maneuvers do you consider to be most If the reason you want to pair Battlemaster Fighter & Open Hand Monk is to use both Manoeuvres and Flurry of Blows, then you're better off playing a single-class Monk since open hand monks can shove and trip with their flurry of blows (defeating the point of choosing those manoeuvres). 7 Trip Attack. 4e even tried to fix it by giving everyone magic spells and powers, to mixed results. g. And Battlemaster 3, which is normally such a good dip, doesn't impress me with Sorcerer, because none of the Sorc subclasses have the extra attack feature (unless one's been added recently?) There's Bard and Wizard subclasses with the extra attack feature, and those I'm pretty sure pair better with Battlemaster. That explains why a lot of regular guards in act 3 successful saved against maneuvers most of the time. Give him the Whispering Promise ring, Wapira's Crown, and Hellrider's Pride gloves - now just throwing healing potions around and you're 1/2 a cleric. Swords bard flourishes are nothing special for melee that battlemaster maneuvers can't also do (they're very good with bows or crossbows though). Go 4 levels in fighter and the rest in cleric". Battle Master's bonus action economy is pretty open - certain maneuvers use it individually, but I think it's still well worth investing in a weapon feat: PAM, GWM, XBE or Shield Master etc. Unfortunately EK is weaker in bg3 than tabletop, mainly due to the lack of blade cantrips from SCAG: Booming Blade and Green Flame Blade. The original hub of information and discussion on Larian Studios' Baldur's Gate III. To top it off, you can utilize special crossbow bolts! Or you can dip into Battlemaster for Defense Fighting style and the benefit of Maneuvers for fancy footwork and swordplay, ripostes and the like. I like starting with barb. Tough and Resilient are good defensive boosts for anyone, but you're at higher risk when you're in melee. Battlemaster maneuvers i chose, riposte, disarming and distracting attack. Archery is nigh-mandatory on SS builds and better than I also love how battlemaster blunt force plays into the ultimate sword master character concept, but i think you ultimately get less out of it. Extra attack, battle master maneuvers, action surge, and a ton utility spells and buffs. For any class that does, you'd be better off leaving Battlemaster at 3 or 4. Gather your party and venture forth! In bg3, much like 5e dnd, party roles are a bit of a trap. Battle Master could just use, say, the Horns of the Berserker for +2 to hit and +2 damage, or any other very good helmet. I like pushing a lot, and it can get some fun shenanigans, but Maneuvering is a bit better for every use other than "imma push this guy into that hazard or off the roof" BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth! View community ranking In the Top 5% of largest communities on Reddit. Getting reckless attack at level 2 is so friggin good for increasing accuracy for when you get Great Weapon Master at level 4. The Helmet of Arcane Acuity caps at +7 to your spell save DC, and the Band of the Mystic Scoundrel lets you cast Illusion/Enchantment spells as a bonus action after Scimitar and dagger and lots of attacks between the extra one from ranger 5 and the extra bonus action from thief and the gloomstalker opening round extra attack. Higher level rogues abilities aren’t too crazy, so I think it’s the best split. Then get Battlemaster 6>Gloomstalker 4 and then I'd go Scout, but Assassin isn't bad either or just stay The two maneuvers you really should pick are: Menacing Strike because it imposes frightened, which is a great condition and Precision Attack which is good because accuracy is valuable in 5E and it's better than the alternative accuracy attack (you can get advantage from other sources, but nothing else gives you +1d8 to hit). I started Vengeance Paladin after the fight with the Inquisitor (because who wouldn't want vengeance after their god tried to have them killed), then I accidentally broke her oath but found it kinda fitting that instead of trying to seek redemption or forgiveness for her oath she just said fuck it and decided she doesn't belong to anyone anymore. Champion requires stacking crit gear which is not something you go after as a TB build and isn't very strong either. Blind Fighting is decently useful. As an Archer what Maneuvers are Best and an Idea of What LvL to take them would be greatly appreciated. 5's Tome of Battle, which is where Manoeuvres originated. I'm wondering if battlemaster is a good option for a barbarian multiclass? BG3 is the third main game in the Baldur's Gate series. Get the hag's hair for a +1 dex boost and you have a +4 modifier for dex. Gloomstalker 3 and take Thrown Weapons Style. For a 2-H Build I recommend: The best non magical heavy armor is 18 ac (no dex modifier), the best non magical medium armor is 15 ac (max +2 bonus from dex) and the best light armor is 12 ac (+ full dex modifier). 5 Pushing Attack. Personally I think Sword Bard + Battlemaster, THE BARDLEMASTER, fits the archtype the best. Which do you recommend? From the perspective of a 5E tabletop player who's played a little bit of battlemaster, but hasn't bought BG3 yet: Depends at least partly on what weapons you favor and/or what feats you'll be picking. Use the right one for the right enemy. But for some unknown reason it just never catches my attention. Advantage seems to be a really strong game mechanic. Gives you 4th Level Bard spells, with 5th level spell slots for upcasting because of the Cleric, Battlemaster Maneuvers, and once per long rest you can use up to 3 Bonus Actions to make an I think the best level split is probably 8 in fighter and 4 in barb. 3 Goading Attack. This gives us Action Surge, Student of War, 3 maneuvers, and 4 superiority dice, bringing our total to 6 superiority dice and 6 maneuvers! - Rest of the leveling in Monk, bumping The best I've been able to come up with is a rogue (thief subclass for extra bonus action). (i can learn 2 battle master maneuvers but not sure if they works well on eldritch knight. The best supportive tank is paladin because at lv 6 they give a bonus to saving throws to allies around them, which is very strong. The best build with Gloomstalker and Battlemaster that casts hunters mark would also take other dips like divine soul sorcerer, peace/life/forge cleric. One of the PCs decided to go On top of this you cut yourself out from the best weapons in the game and force yourself to play with the same weapon most of the time. Bard (Lore) can get a lot of class-specific bonus-action spells that enhance your attacks from the Ranger and Paladin lists, like Swift Quiver, Ensnaring Strike and the Utility toolbox options in Maneuvers Precision Attack helps offset Sharpshooter earlier on Maneuvers take up actions, meaning no combining them with special arrows Hunter Ranger. Menacing Attack - For me, this is the best battle maneuver in the EA. Help me pick the best ones. Besides the level-1 goodies, I see the character as being pretty mobile in combat and using a lot of dirty fighting techniques, which I'd represent in in 5e by a combination of battlemaster maneuvers and sneak attack dice. Above had good options, the one I would add is simply to keep adding more battlemaster dice (martial adept feat and fighting style). Sentinel is overrated too imho but it's decent. Battlemaster Fighters unlock several Battle Maneuvers that give unique abilities to augment your attacks or use your Bonus Action to help teammates. 1 (Manoeuvres). 6 Beast Master / 6 Battle master gives great mobility to your pet. I think Precision Attack is probably one of the best choices, because you can use it after you roll (before knowing the result though). On the other hand, I love Open Hand monk on a straight dex, no tavern brawler, no elixir cheese monk. Before BG3 and learning more about DnD, my go-to druid idea was always a maniacal, Lolth worshipping moon druid, who "specializes" in poison-based magic and turns primarily into spiders/summons them. With the new fighting style from Tasha’s I will have 4 Maneuvers. Assuming 16 DEX, heavy would give you 18 ac, medium 17 ac and light 15 ac, so the advantage only considering AC is heavy. Just had this question come to mind and had to ask. You can disarm enemies for their gear and rob them of their turn, trip for I'm making a character for our next campaign and am gonna rehash a half-orc barbarian that I played in a short campaign that didn't finish. I prefer Champion over Battlemaster fighter subclass for the additional -1 Crit, but battlemaster is definitely viable as well for the maneuvers. It's probably gonna be viewed as too strong and too much of a Must Pick if left in its current state. I am always partial to the BM maneuvers because they're 1. Overall, I really like the concept of these maneuvers for my tank fighter. It doesn't help that Battlemaster is unequivocally the best nonmagical fighter subclass and arguably the best fighter archetype in general. Any race with a +2 dex bonus for 17 dex as a starting stat will do. (granted I don't plan on doing a lot with it this playthrough, my tav is a wiz this time around, but I am thinking about multiclassing karlach and frankly grinding everyone into fine powder with her) sorry just needed to rant Working on my survey response and reading everything very carefully. They're all perfectly viable as pure classes, but when you're looking at trading Relentless Rage for Action Surge, Battlemaster maneuvers for a class feature that is probably iffy and an ASI for Brutal Critical well a lot of people prefer the other options. There are some pretty poor maneuvers but the good ones seem really good , like trip attack and pushing attack. 2 Maneuvering Attack. You get 4 asi/feat opportunities, extra attack, action surge, Reckless attack, rage, and additional battlemaster maneuvers. The Rogue 1 is for background reasons and more Skills. Sneak attack applies to one attack per turn (a turn being a single creatures turn in initiative). Battlemaster 8 / Assassin 4 would get 2 extra attacks with action surge, better than 1 extra attack from Gloomstalker. It makes you into a Short Rest Monster stacking Flourishes and Maneuvers for significant Battlemaster Maneuvers: Trip Attack Precision Attack Menacing Attack / Pushing Attack Itemization: I won't be specific with items here, but there are 3 passive conditions that will help us achieve our goals in combat: Immunity to Difficult Terrain Arcane Synergy Immunity to Blindness Feats/ASIs: You have some options here. You can knock enemies Battlemaster maneuvers, Riposte, Pam, and Sentinel all come in really clutch for controlling enemies and getting in as many attacks/reactions as possible. Sure, but you the maneuvers also help the barb because you don't need to make yourself reckless because you can knock people prone, you can goad people into attacking you etc It's not bad by any means. Favorite for Paladin: Oathbreaker for damage and cc with Dreadful Aspect. But hexblade gives you shields, makes you SAD, AND gives you MORE SPELLS. Gather your party and venture forth! I don't know about "best", but how about a War domain Cleric with some amount of Battlemaster? Either 6/6 or 7/5. I like the fighter version, but in my opinion, the optimal level split at 12 is battlemaster 6 (champion 6 if you are doing the crit pisher equipment route) , thief 3 gloom stalker 3. menacing attack 3. Also, my comment wasn’t about damage at all. This is the subreddit for the Elden Ring gaming community. Still, this caught my attention: each Weapon Action can grant its own inherent bonus DC that isn't listed anywhere, but most frequently it's +2. Champion is just fighter with extra crit range (crits on 19s and eventually 18 but not going to be in BG3) and more on focusing on ones own athletics. r/BG3. I believe It is 10 + Strength/Dexterity modifier in BG3, BG3 is the third main game in the Baldur's Gate series. 6 Riposte. Champion gets higher crit rate which is boring but good. 3 What are the best Battlemaster maneuvers and smites don't work with throw You can use a shield and throw inventory trash so you can stack shield spell as well, and end game throwing weaps are 1handed anyway. A level of War Cleric for bonus action attacks with War Priest can be a good option for a longbow build. Pro weapon tip for those that don't know, a great early 2H weapon for a fighter using Great Weapon Master is Svartlebee's Woundseeker. Not relying on strength makes Bloodlust Elixirs a no-brainer. It's still going to put out a ton of damage and be very hard to kill, but you at least have to go into melee range. Trip adds extra damage and lets you try to knock your enemy prone, setting them up for follow-up melee attacks at advantage. Eldritch Knight gives you a good method for throwing stuff and out-of-combat utility spells (or a boost when not Raging). 2 Evasive Footwork. The tankiest tank is a wildheart bear barbarian. Beastmaster Ranger or Gloomstalker Ranger if you want to have some spells/utility mixed in with the bow focus. So Cunning Action at level 2 is a must, to let her disengage and reposition for sneak attacks. You can sneak attack I did 6 Fighter/ 6 Paladin. What are the best maneuvers for Battlemaster bg3? 8 Trip Attack. I like a similar one that's based on Thrown Weapons. Whereas in tabletop (pre 2024 edition ), it was good on even clerics and wizards and warlocks etc because of the ability to action surge spells. Unlike a spellcaster there's no limit to how often you can apply a save in a single turn so go nuts with applying them until the effect sticks. My best Fighter was my Dammon Tav (Zariel tiefling) who had the Gauntlets of Hill Giant Strength, Battlemaster manoeuvres like Disarming Attack are harder for enemies to resist when you have higher Intelligence, and also get bonuses from items that buff Spell Save DC. Eldritch Knight gets access to spells. Don't get me wrong, it's good. But in BG3 it's one of the worst things for fighter. This isn't even considering the utility of the battle master maneuvers. The combat maneuvers only are spent when an attack is successful, and they refresh every short rest. Stick some good magic weapons (adamantine scimitar and silencing dagger from the blacksmith plans, plus some gear that increases your melee) and it seems pretty darn good to me. . Extra attack from fighter, plus you get another attack off your bonus action with the domain ability. Battle master is way better in bg3. You can make some interesting builds with it, but normally a 2-handed fighting style with a good Greatsword normally ends to be the best, but I also enjoyed my Dual Wielding build with multiclass into Rogue Thief for 3 levels, but if you want to powergame, just go all the way 1-12 into Fighter Battlemaster, grab the Feats Great Weapon Master Maneuvering Strike is good as well, but Pushing Attack will do the job in most cases -- Maneuvering doesn't have a size limit nor does it require the target to fail a save. BG3 is the third main game in Take the Gunner feat. Fighter is classic, maneuvers, while not as good in BG3, give you flexibility. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Gather your party and venture forth! Pureclass, I would say fighter > ranger > bard > rogue. Get the great weapon master feat, so you can get - 5 to hit but +10 damage on melee attacks. The battlemaster is the best for this in my opinion because of the amount of crazy stuff you can do on a turn with maneuvers. Main issue is that they scale like shit, so after level 11or level 5 it makes sense to multiclass. I’m playing a Human Battlemaster Fighter. 7 Menacing Attack. TLDR: Champion gets just 5% more crit which is . The #1 reason why this goes above Knowing how to manage your maneuvers can be the difference between success and a part wipe in Baldur's Gate 3. BG3 is the third main game in the Baldur's Gate series. 35 to . For Battlemaster, literally any Fighting Style is a good choice. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It means that you usually apply sneak attack to one of your attacks, but if you are fortunate enough to get an attack in another creature’s turn, e. Favorite subclass for fighter: Battle Master. As the title says I'm looking at rebuilding Lae'zel as a paladin. 5 berserker gets you your extra attack, 3 thief gets you an extra bonus action (effectively another extra attack), and 4 battlemaster gets you action surge, maneuvers, and another feat. Battlemaster gets features called manuevers which adds variety and tactics to battlefield. What are the best manoeuvres in battle master reddit? Riposte and precision I think are the go to, after that it becomes very situational. I have 18 strength and the DC for my superiority dice attacks are 14. I haven't played a Monk yet in BG3 but they have a bunch of abilities tied to their Ki points that provide mobility, defense, and utility. Most manouveres work with ranged attacks. Has there been any news on new battlemaster maneuvers? I enjoy the ones that exist but there are so many others that would provide more tactical choices. Granted, I dont know if the martial maneuver Venture off in Baldur's Gate 3 with some style thanks to these incredible clothing mods, adding new sets of armor, dresses and more to Tav's party. Two levels of fighter for Action Surge is a solid choice. Can be obtained peacefully by Trip attack makes the target prone which gives advantage to attacks made within 5ft, and disadvantage to ranged attacks, so it is worse to pick this than a melee Battle Master, and wouldn’t give the ranged character advantage. Battlemaster gets maneuvers to crowd control enemies or buff self. Using the Sentinel Halberd that you get in Moonrise Tower. 3 Lunging Attack. Control Undead can be very funny in some encounters. Getting a barb subclass at level 3 is also really good if you want to take half dmg for the rest of the game with bear totem for example. Deepen the Wound: The wielder gains a +1d4 bonus to Attack rolls with this weapon when attacking creatures that have already taken damage. Just gotta make sure that you are taking short rests. Frighten is a wisdom save, trip is a strength save ext. This gives Barbarian some longevity because otherwise you're stuck with only 4 rage charges per long rest, but now you can use manoeuvres on fights not worth using rage or in combination with rage for more single target damage. Eldritch knight is a hybrid of being mage and martial. If you're initiative is high, no or only a few opponents attack before you that turn. Actually i don't know how the superiority dice works and if this could be a Battlemaster is unbelievably good, it also plays the best with the encounter designs in this game. My plan is to take all 3 maneuvers once I get to Battlemaster, but for now I was indeed just trying to nail down the best one. Grab the maneuvers that can be used in both melee and ranged. Thief is for obvious bonus move, to maximize damage with hunters mark or whatever you like to do with your play style. You only get three maneuvers at level three dude :P Advantage is less valuable than the d8 as there are other ways to get advantage. Looking at the ranger spells none of them seem that strong, some good utility but for combat it's nothing crazy, hunter's mark and misty step seeming the best. I will take 4 Levels of fighter on my Bear Totem Goliath. Martial Adept gives +1 Superiority Die and two more Manoeuvres (better as a late-game choice since you'll need high DEX anyway for your Manoeuvres to affect people). The only thing i think that objectively outclasses it with no caveats is probably tavern brawler builds which are just utterly insane. When not using a maneuver, a battlemaster is functionally identical to a champion. 6 Feinting Attack. Gather your party and venture forth! Hi guys. A Chart to Aid Those Experiencing Indecision/Bi Panic in BG3. The gnoll acts after Gale, who acts right after my fighter = Gale can take advantage on his attack and we have a benefit to distracting attack. I got Trip Attack which seems like a good way to give advantage to my companions, but not myself. You spend a limited resource to inconvenience an enemy for one turn. There are also several unique Monk items in the game. A great weapon battlemaster 5/berserker 3 build could be quite good. Battlemaster 5 / Fiend (pact of the blade) 3 The idea I had was to use a glaive/halberd as my pact weapon for the extra reach, plus all the options that Battlemaster manoeuvres would give me (thinking trip attack, pushing attack and precise attack), as well as level 2 spell slots for spells such as misty step. which sucks, cause I always felt it was decent. Barbarian Berserker has more likely to hit with reckless attack but perhaps with the Battle Master Maneuvers (forgot which one) of adding superiority dice to attack roll should have somewhat similar increased odds to hit. Three to get subclass battlemaster or champion. true. Strength 17, Dex 16 at start, take Archery. When I played BG3 and realized there is such anti-synergy between casting and wild-shape, it just kinda turned me off of wanting to play as the Which of these three gloves are best for melee fighters? Fighter is a Battlemaster with high strength and the most important maneuvers unlocked Gauntlets of Warmaster. SA needs to be “an attack with a weapon” (specifically a ranged or finesse weapon) but it doesn’t need to be a weapon attack - if you enchant some stones using Magic Stone then fire them with a sling, you are making a spell attack with a weapon. Gather your party and venture forth! multiclassing is a thing. duellist's prerogative, sarevoks helmet, the deadshot, bahhlist armor for items, goo warlock subclass, preferably half orc race, you get lvl 3 smites a lot earlier and they recharge and most importantly you have a much bigger toolbox to play around with, including Hunger of Hadar which is one of if not the best area control spells in the game. The most important thing about battlemaster is understanding which maneuvers have what saves. If you want support maneuvers then goading attack and rally are really good choices. BG3's bounded accuracy breaking items make Sharpshooter's penalty negligible. Thanks in advance! BG3 is the third main game in the Baldur's Gate series. Having the extra choices allow you to pick both the best maneuvers and the maneuvers you really want. So how to play this? Best Battle Master Manoeuvres? There are a lot of new Battle Master Manoeuvres. At-will ones they could use whenever, encounter powers they could use once per fight (and recharged after a short rest, which was 5 minutes), daily powers they could use once per day, and then utility - Battlemaster: Maneuvers, each one adding +1d8 damage (replenished on short rest) - Champion: Start crit stacking once you have the gear - Could also go strength instead of dex for two 1d8 + 1d6 necrotic flails - Action Surge - Without using any specific gear besides two 1d8 weapons with the Dual wielder feat, we get 6 attacks in an Action What are the best maneuvers for Battlemaster bg3? 8 Trip Attack. It does still work that way in bg3, however, without modding, your max level is 12 which means if you take 2 levels of fighter, you lose out on 6th level spells. Targets have Disadvantage on Saving Throws against your manoeuvre and weapon actions. Gather your party and venture BG3 is the third main game in the Baldur's Gate series. I have absolutely zero interest in being a paladin. For bonus action maneuvers, a single superiority die allows the use to use two different maneuvers, both effects sharing the same roll. This is a great combo, imo. And the option to use the nonreturning endgame thrower Defense or dueling fighting style is the best for thrower BG3 is the third main game in the Baldur's Gate series. hell, you can take 3 levels of Fighter for Battlemaster maneuvers which will synergize well with Sword Bard. Fear is buffed in BG3 (1 round of action denial + a free opportunity attack if melee). trip attack I think the two combination are good, but I still have a We'll start from the top here with Battlemaster Race seems best as Half High or Wood Elf — use either depending on whether you want the cantrip or added stealth. Riposte maneuver 2. Pushing Attack . 0 Fun. Dex-based Battlemaster Fighter makes an excellent ranged character. Get the Reddit app Scan this QR code to download the app now. Maybe Battlemaster 10, Rogue 2 just for the bonus disengage and bonus dash. Which makes IMO this built most fun. The Battlemaster maneuvers are good but I haven't felt like they changed the tide of battle (I usually get Menacing Attack, Riposte, Trip Attack). Pure battlemaster is pretty top tier. Gather your party and venture forth! As much as I'd love to see this, I think battlemaster will be significantly changed, as the designers made weapon mastery to sorta give weapon users Maneuvers on top of differentiating the weapons from each other. I liked the flexibility of eldritch knight for spell slot utilization and defense, but doing that made it feel like a worse Sorcadin. Riposte is essential an extra attack while Rally can be used to revive from range with only a bonus action. While Battlemaster is still better, having your 2 best maneuvers never work always feels bad. I'd rather just spend a Superiority Die to deal 2d8 damage to an enemy without a secondary effect instead of 1d8 with the trip/fear/whatever secondary effect. What are some decent to good multiclass ideas for this? Both domain choice and level splits? I don't need massive number crunching, just an idea or two or three, like, "Go war domain. - 2 levels of fighter, taking Battlemaster as the archetype. 1 Riposte. from an opportunity attack, then you can apply sneak attack there as well (if other criteria for sneak attack are still being met). With a little bit of a dip into fighter, probably 3 to 4 max. As for changes, I'd really recommend taking lv11 warlock on Wyll for 3 5th level slots per long rest, or going into sorlock instead. This should be a level 7 or 10 feature. If you just want gloomstalker and battle master levels, the best multiclass would go Gloomstalker 5 --> Battle Master 3 -->Gloomstalker x, maybe Battle Master 4 at some point for the feat. You get an additional fighting style, shield proficiency, a couple more HP, maneuvers, action surge, so yeah some pretty good stuff. Gather your party and venture forth! This is one of my personal favorite maneuvers, and I think it is incredibly undervalued from what I have seen other Battlemaster players choose. For High Elf, take Ray of Frost cantrip. ADMIN MOD Can you do BattleMaster maneuvers with unarmoured strike? New Player Question I love 'em all, and wish every fighter had maneuvers, which is why I homebrewed a revised/variant fighter that does away with the Battle Master. Disarming Attack allows you to obtain weapons that aren't dropped by BG3 is the third main game in the Baldur's Gate series. Fighter sub will be a Battlemaster. Get either a big two-handed weapon or sword+shield since you get the AC even with a bow equipped. Which do you recommend? I am currently thinking of Riposte and Menacing Attack, but I have no idea what would be best for a third option. This too allows buffs/debuffs, placing hazardous terrain to manipulate the battlefield. I usually pump up the rogue levels more, but the idea is the same. I would say Battlemaster. All of them critting, rolling 2 sneak attacks bonus (+8d6s) + 4 battlemaster maneuvers (+8d8s) + 2 gloom extra dmgs (+4d8s) + Hunters Mark passive dmg on top of It. And battlemaster could use their manouvers which give +1d8 damage on hit AND have a chance to frighten, drop weapon, knock down, or whatever you want. (With the crafting available, haste potions will be easier to aquire, at least in my head they would be found more often) Then you're making 6 attacks. DnD BG3 is the third main game in the Baldur's Gate series. Battle master's manoeuvres are weak past act 1, eldritch knight is hardly ever used for anything past the weapon bonding, and even the fextralife wiki says champion is only good as a 3/4 lvl dip for the improved crit/feat. 11 battlemaster or 6 swords 5 blade lock both get 3 attacks and would work good holding a single weapon. Or check it out in the app stores Home Battlemaster maneuvers and multiattacks 5th Edition Obsidian is the best app for dungeon masters (images in post) self. Battlemaster maneuvers are useless for throwing. They are perfect at being ranged or at melee, and can manipulate opponents on the battlefield. General Questions - [NO SPOILERS] I'm playing a battlemaster fighter, and for some reason, all of my maneuvers' save DCs are based on my INT. They can use that 18 damage in 4 to 2 turns per short rest. I am not the hugest fan of College of Valor, so I prefer to multiclass. Funny enough, I would say battlemaster 11/war cleric 1 is a better ranger than the ranger class itself. As others have said, Battlemaster 11/Swash 9 is probably the best, with the third extra attack being the main thing you want. I've recently played battlemaster dex fighter and I enjoyed being a battlemaster, less so a dex fighter. are very good feats by themselves, but even better on Battle Masters due to how they can transform their attacks - so be sure to pick one up somewhere It completely depends on what you want to do with the character. The Titanstring bow is going to be your best friend. Wouldn't do Champion unless you want to lean into crit-fishing with a 9/3 split. Best Battle Master Fighter Gear BG3. Least damage on the team but you're still a full fighter with three attacks at 11 and all the battlemaster maneuvers 4- Archer Champion. Human lvl 1 pick. Having the extra dice frees you up to be less stingy with them as well. Use Battlemaster maneuvers, sharpshooter feat, and soul branding for huge damage and can use sneak attacks when you need advantage to hit. Optimal assassin/gloomstalker/fighter Maneuvers are usable at range. Gather your party and venture forth! 93 votes, 121 comments. For my current non-modded playthrough I'm running a Seldarine Drow Sorc 1>Swords Bard x (may take a second level of Sorc at level 12 for a little Metamagic, especially as Otto's Irresistible Dance seems to be somewhat bugged/OP currently). So yeah, do single-class Open Hand Monk instead. I love disarming and push attack and menacing strike. versatile and 2. Eldritch knight is okay because it has shield and maybe misty step, but nothing directly relevant and defenses like these matter less on a Hi new here and hoping to get thoughts/advice on a fighter build I'm currently planning out!!! TLDR: I want the most out of a Dex battlemaster fighter and am wondering if 1 level Cleric/11 level fighter is a good combo for hitting hard and being hard to hit or if BG3 is the third main game in the Baldur's Gate series. (I guess you can’t pact weapon ranged weapons so scratch bard lock) For instance Swords 8 / Battlemaster 3 / War Cleric 1. Battlemaster 5 take Archery Style and get Quick Toss/Precision Attack/Trip Attack. Battlemaster maneuvers (at least 3 levels of Fighter) GWM Will max strenght (Wisdom will be 16 at most) Good melee damage with heavy, two-handed weapon Do you see any way to make this work in a way the Cleric levels actually make sense and I have some option that extend beyong what a pure Battlemaster would do? Go to BG3 r/BG3. I’d Is it just me, or are Battlemaster Maneuvers utter garbage?? I just don't understand the point of most of these maneuvers. Battlemaster Manoeuver DC save . 5 or more / turn when they want. Ok, so I am a half-orc fighter (5e edition), with a lot of strength. Fighters get 3 attacks every turn, plus action surge, so you can get a 6 action burst when needed. If you're planning to use Sharpshooter or Great Weapon Master's -5/+10 option a lot, Precision Attack will help you land it; but from what I gather, in BG3 you need to commit to precision, trip, and disarm are the best 3 to pick early, grab menacing later to stack with the bow of the banshee which adds 1d4 to attack rolls and dmg on feared targets. or just go pure Swords Bard which is basically a Fighter LARPing as a I like my dexterity fighter more since I can literally fight from range, melee, I can stealth since I snagged 3 levels for thief rogue, I'm the most flexible combat character in my party. Some maneuvers are level-gated; some are only available to a particular subclass; some are both! like if eldrich knight was this fucking good in end game i cannot imagine the bullshit a battlemaster will be pulling. For example: Pushing attack enables throw, Menacing-Reckless Attack is free reckless (in a 1v1), Tripping attack is both free advantage and a disengage, and reckless currently carries over to reaction Which makes me lean towards Horizon Walker Ranger. The cantrips make war magic much more powerful and generally out dpr other fighter subclasses until high tier. Battle Masters maneuvers aren't specifically mentioned, but I assume they count as weapon actions. Very heavily dependent on what you’re trying to achieve. Battlemaster Fighter if you want to focus solely on just being as good as possible with the bow in a pure class. For instance, if you're going Most posts regarding Battlemaster maneuvers refer to Menacing Attack as being the end all be all of maneuvers. Extra attack + frenzied strike + action surge will allow you to make 5 attacks in one turn. Reply reply Aware-Individual-827 View community ranking In the Top 1% of largest communities on Reddit. those 3 You unlock Battlemaster at level 3, but you can also get more maneuvers and more superiority dice from fighting styles and feats. For tanks damage dealers, tripping attack, riposte, brace, and goading attack all are smart grabs. 16 points in str and dex each, 14 con, 12 cha, 8 wis and intelligence each. Rogue would benefit heavily from Feinting Attack and Precision Attack to ensure Sneak Attack damage. Do I think its the best feat? No, BUT fighters get so many of them especially if you are a Variant Human, so I certainly think its a good choice for a V. 4 Precision Attack. I know Githyanki have it, but it is an actual maneuver for Battlemaster, so why does it just not exist? Share Add a Comment. 7 damage average per attack at best, while Battlemaster gets minimum 4. Rather than spell slots or maneuver dice, every class had what were called powers. Gather your party and venture forth! Members Online • D-Eliryo. If you go Battlemaster, their maneuvers work with ranged so you can cc more targets (since the die regen on short rest compared to ranger spells long rest). Overall though I think the battlemaster maneuvers add a lot of versatility to the build, and synergizes very well with the berserker toolkit. You can augment your party role really well with different maneuvers. Out of all the Fighter subclasses, Battlemaster has the most flexibility in combat. A Fighter currently gets, at level 5, 2 attacks per turn, 4 with action surge but that's once per fight. Gather your party and venture forth! View community ranking In the Top 1% of largest communities on Reddit. You should ping level 3 after the Grove Gate Fight, at which point you can choose your subclass: obviously if you're a good player your screen should look like this. Battlemaster gets us action surge, a fighting style (either GWF to reroll dice or +1 AC) and 4 +1d8 dice per short rest. I play a V. They should be based on As title, I want to know what maneuvers can be used with unarmed strikes. Here are the absolute best. For the level order, it too is heavily dependent on what you want. Instead, maneuvers are a basic class feature, the same way wizards get spells and rogues get Sneak Attack. Attack +1. I'd recommend reading through a really good 5e guide to expand on this: The Myth of Party Roles in D&D 5E - Tabletop Builds. obnitp czh nteba aphe zrtdkl rhfh qqfq tomj wfsp thq gan ksnjp mclzlz maypzvg nlhj